While 0% is too light, 100% is way too heavy, so it's better overall to leave it at 0%.Įngine Vibrations adds a constant vibration matching the engine revs. Despite having a slider, this is either 0% or 100%. Stationary Friction is simply the weight of the wheel when the car is stopped. This is meant to be used for very powerful direct-drive wheels, where a very powerful jolt could potentially hurt you. You may want to adjust this even on a per-car basis, as they can feel quite different.įFB Minimum Force raises the very lightest forces to the minimum level so they can be felt on these weaker wheels.įFB Maximum Force will set a hard limit on the strength of force that can be sent to the wheel, but will not scale the forces until that point. I find lowering this too much tends to make the wheel too heavy, even though you do feel more forces in it. Each car has its own feel, and some are set too strong, so the force feedback clips too often in corners.įFB Linearity will strengthen weaker forces as it is lowered. I highly recommend binding the keys to adjust this. Importantly, this can be adjusted on a per-car basis as the "FFB Multiplier" setting in the car tuning. In Options > Control > Force Feedback: SettingįFB Strength is the overall strength of the force feedback. I keep these at the default values as they work perfectly. RaceRoom Racing Experience Settings In Options > Control > Advanced: Setting I leave this at 100% since there are some games that require it.ĭamper is used by RaceRoom for the Stationary Friction setting, which simply gives the wheel weight when the car is stopped. Spring is not used by RaceRoom, so the value doesn't actually matter. RaceRoom Racing Experience automatically sets the proper steering angle for each car, so it is best to leave the rotation set to the maximum in the Thrustmaster Control Panel and calibrate the wheel in-game. Jump To: Thrustmaster Settings | RaceRoom Racing Experience Settings Thrustmaster Control Panel Settings In this guide, I will show you the settings I use and what you may want to adjust for your own setup. This is easily fixed by adjusting a few settings. While the default settings work perfectly fine, I found they made the wheel a little too heavy for my liking and had very little road surface detail. The Thrustmaster TMX and T150 work very well with this new system. That said, it seems to be focused on delivering realistic steering rack forces, which doesn't convey quite as much information about the car as something like Assetto Corsa. It now feels similar to the other physics-driven simulators and it feels much more natural. This new version is completely driven by the physics simulation and is a huge improvement. I always felt it was difficult to get used to compared to other simulators and it limited my interest in the game.
I didn't like the old version very much as it relied heavily on canned effects instead of the forces being based on the physics simulation. RaceRoom Racing Experience recently overhauled its entire force feedback system. We always provide the most complete and earliest news as well as share tips and tricks on some games.Best RaceRoom Racing Experience Wheel Settings for Thrustmaster TMX / T150 Novem| Filed under: Thrustmaster Hi, I’m, a website about games and helping gamers get the information they need.
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